Tag Archives: management

Prison Architect or, Jesus Christ How Did You Smuggle A Shotgun In Here

Introversion, makers of widely-acclaimed games such as DEFCON and Darwinia, are currently working on their newest game, called Prison Architect. In another case of games being accurately named, in PA your job is to design and run a penitentiary, somewhat in the vein of Bullfrog’s Theme Hospital. But the comparison isn’t totally accurate because although Prison Architect has a fairly goofy graphical style it plays the prison theme fairly straight, unsettlingly so at times.

The basic premise is as you’d expect from any such management game – you need an array of services (divided into rooms in this case) such as cells, kitchens, canteens, admin offices, etc., and you need to plan these out in a way that is efficient with regards to the space you’ve got to work with, your finances, and to ensure things run smoothly. This last point is where Prison Architect is clever and differs from a lot of similar games. Prisoners, of course, are not there by choice. Many of them are there for violent offences, and the stresses of prison life will mean they’re often close to breaking point and minor provocations can set them off. Prison Architect is rare, perhaps even unique, in that rather than designing a theme park people want to visit or a hospital people want to move through easily, you’re fighting against your inmates insofar as you’re trying to keep them in the prison and out of trouble.

Shape up Hannevig or you're back in Solitary!
Shape up Hennevig or you’re back in Solitary!

This creates a lot of interesting dynamics that work against each other to create tension. You want a prison that keeps your inmates in, but you also want one that minimized time spent moving around and which your staff can navigate easily. You want to keep your prisoners out of trouble, but the same gentle hand that might reduce their propensity for it will also make it more difficult to rein in if trouble does start. Conversely if you’re a brutal sonofabitch that seems fine to begin with, but your inmates will find a way to express their anger and then you’ll have to repair their toilets or replace their beds or even inform some guard’s family that he’s a goner.

Part of the reason PA is a fascinating game is of course the subject matter. Introversion have said they intend to tackle most of the issues which might arise in a prison – violence, gangs, smuggling, and so far that does seem to be borne out. It stands in contrast to games like Theme Hospital, as disease and death are serious issues but can’t be taken terribly seriously when the diseases are things like Bloaty Head Syndrome and Hairyitis. In this game your inmates are there for crimes like armed robbery, murder, and assault, and the tutorial revolves around a repentant man being sent to the chair. It’s rather affecting stuff and it’s going to be very interesting to see how the game tackles these issues at it continues to develop and more mechanics are implemented.

You may also be interested in watching this presentation by the Introversion devs; it’s a fascinating look at where PA came from and what they’re hoping to do with it.

Prison Architect is still in alpha, and it’s rather pricey for an alpha, but it’s already a very enjoyable and playable game and it’s from an eminently talented developer. If management games of this sort are your thing then rejoice, because there’s finally a good new one in the works.

I don’t want to know where Lim was hiding that knife whilst naked.

Bored Receptionists and Smelling Faintly Of Cabbage

It bears mentioning that Theme Hospital has very recently become available on Gog.com and I urge you all to purchase it at your earliest convenience. I did and have barely been able to put it down since, it is if anything even better than I remembered it being.

Theme Hospital is the sequel – after a fashion – to Theme Park, two of the games Bullfrog put out in the 1990s during their golden era, a short but incredible catalog that I’m not convinced any other developer has ever matched; Populous, Syndicate, Magic Carpet, Theme Park, Dungeon Keeper; it’s a truly illustrious list of games that are not only classics, but that in some cases defined and defied genre. In Theme Park your job was, as the title suggests, to construct a profitable Theme Park. Theme Hospital is obviously a preposterous notion, but that gives a good indicator of the humor at the game’s core. Your job as manager-god is to design, staff, and run a profitable hospital, dealing with such absurd conditions as Bloaty Head and Uncommon Cold, keeping your staff and patients happy (And alive), and coping with the sometimes rather restrictive layouts you are given.

The gentleman dressed as Elvis will die ON THE SPOT if his shrink gets it wrong.

It’s a management game of the kind that became so widespread in the years after Theme Park/Hospital and Railroad Tycoon were successful, but make no mistake, this is the genuine article. We are not talking about Waste Management Facility Tycoon here (though you do need to build toilets), we are talking about an exceedingly clever, enjoyable game that gets challenging fast, all with a strong streak of humor running through it, from the perfectly bored tannoy announcements to the amusing descriptions of staff.

Unexpected games

We’ve been going for about a year now (Huzzah!) and in that time I’m sure you’ve become familiar with the content of this blog, because said content is eminently predictable (it is a blog about spergy strategy videogames). Still we’ve all got surprises up our sleeves, I am sure. For example, the game I have been playing a lot of this past week?

Football Manager.

Picture: Pike's face when I told her this.

Now I suppose I should clarify that I’m not a Sports Guy. I’ve never been a big fan of sports, and that’s largely because no matter what I try I’ve never been very good at sports. Partly because I’m blind in my left eye, which messes my depth perception right up and means anything like baseball and tennis is right out, and partly because I’m just crap at them anyway, so they never held much interest and I developed my interests in other directions. Yet I got a little bit of an itch, the idea of management like FM provides is… appealing.

I should further clarify that Football Manager is still a game about sperging over spreadsheets, and you could probably say it’s “strategy” inasmuch as you have a bunch of goals (Ha!) and you must concoct and execute long-term plans in order to meet them, all whilst opponents are trying to stop you. Nonetheless there is no arguing that tone and content matter greatly, and this game definitely doesn’t contain the slaying of monsters, nuking of foreigners, or militarily-enforced agglomeration of foreigners into the Glorious Worker’s Republic of Transcascadia. No, this is a game of spherekick (As opposed to handegg). But damned if it’s not compelling! I’ve just come away from a string of defeats and finally yelled at my team, locked them in the locker room after the last game, and then drew up a new formation, new first XI squad, and new training regimen for them. The first game since these changes is just underway and it’s gripping me. More than most games do, even in genres I very publicly adore.

Of course, sports games of the more typical kind have one great strength, which is multiplayer. Great as many games are in that regard few things compare for small-scale, couch competitive gaming, as a game of Virtua Tennis, Tiger Woods PGA Tour, or John Madden. In any event this really detailed side of things is hugely fun, much more than I would have guessed when I caved into a strange hunch and gave it a shot.

Readers, tell us in the comments about any games you’re a fan of that people around you might not expect!