Tag Archives: final fantasy 2

The Merits of Experimentation

I was recently seized by the desire to play some Final Fantasies so I went back to the beginning and played through I in a couple of days, and then I started II. Now, like Pike when she started it a couple of years ago, I had never played FF2 before now. And like Pike I had heard a lot of polarizing talk about the game, especially with regards to its somewhat unconventional character growth system.

See, in FF2 you don’t gain experience points to level. Instead, much more in the vein of western RPGs like The Elder Scrolls, your characters grow according to what they do in battles. If they take a lot of hits they’ll gain HP and Stamina. If they cast magic, MP and Spirit or Intelligence, depending on whether it’s White or Black magic. Dodge and you gain dodge and agility. You get the idea. This doesn’t just apply to stats though, but also to your weapon proficiencies and magic. Use a particular class of weapon more and you’ll get better with it. Use a particular spell more and it will grow more powerful and more accurate, though also costing more MP.

I’m playing the PSP version which has enjoyed some years of refinement and polish over the original so it’s quite possible that the original’s balance was all out of whack. But I can safely say this system is one of the most engaging I’ve encountered in a JRPG in a long long time. I’m enjoying it tremendously and I cannot even begin to fathom what the complaints are. (I mean, I know what they are because I’ve read them, but if I hadn’t read them I’d never have figured them out by myself.) It’s deeply satisfying to get such feedback and results to how you play and it feels like there’s a lot more freedom here than in typical party-based RPGs.

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But this goes, in my eyes, further than just being a system I am enjoying. What I’m finding is that I’m very naturally finding roles for my party members and that it’s not based on preset things but rather what feels sensible when a role needs to be decided. For instance, at the start of the game Guy, a big dude, seems like the obvious choice for heavy hitter. And he is a pretty heavy hitter. But he’s also loaded with the exact sorts of spells that have moderate, occasional, or intermediate use. I don’t need to stick Teleport on a dedicated mage, and I’d rather have Life on someone with a ton of health. The thing that makes this work is that you can level your spells as well. Guy doesn’t need to spend much time on his magic to still be useful with it. On the other hand Firion is carrying my offensive spells and because the spells grow as you use them, I find myself ensuring I do some casting regularly. I’m still early in the game but it already feels like a much more natural and sensible system than many RPGs manage. It’s a system which influences how I play without dictating it, and a system which rewards investment without being too malleable and having characters end up being very easily swapped because their abilities are tied completely into equippable items. It’s pretty simple to turn Barret into a mage and Aeris into a heavy hitter once you’ve got the materia to do it.

Ultimately what I’m enjoying is that character development fits into this wonderful niche of being freeform and not constricting without simply turning the characters into identikits of each other. By the standards of Final Fantasy this was a highly experimental game and I’m very glad Square made the choices they did with it because it has resulted in a real gem.

What about you guys? Do you have opinions on FF2, or perhaps you’ve come across interesting leveling systems in other games? Feel free to share your opinions, and remember we’re as interested in hearing about games that tried and failed as much as those which succeeded! Not every experiment will succeed, but learning about why one failed is at least as important as why another succeeded.

Final Fantasy 2 – Beaten!

Yesterday I beat Final Fantasy 2, which means I’ve got two down in my quest to play all the major Final Fantasy games (barring the MMOs) in order. This is one of the games I haven’t played before, so it was all completely new to me. It was also a game that a lot of people gave me advance warning on because it’s so polarizing. Apparently FF2 is the game that will make or break a planned Final Fantasy marathon.

Well, I’m pleased to report that I actually quite enjoyed this game. It did have a couple of unconventional ideas and mechanics, which made the first hour or two probably the most difficult to get through, but once I got past that it was smooth sailing. I found this to be an immensely enjoyable RPG with a lot to offer in terms of being able to customize your party to fit your playstyle.

Did someone say "party"?

The last couple of dungeons– the Jade Portal and Pandemonium Castle– were deliciously difficult and had me worried that I was going to run out of the 99 ethers I’d brought along with me (not to mention all of the potions.) Every random encounter felt like a mini-boss. Running into a group of Abyss Worms was always utterly terrifying and yet so thoroughly delicious to struggle against. It was wonderful. And due to the unique way in which you “level” your characters in this game, I really felt like the final boss fight was the moment that I’d been training for this whole time. I loved it.

All in all I had an awful lot of fun with this game and I really do recommend pushing yourself through the first couple of hours and warming up to the playstyle if you’re looking for a solid and challenging oldschool RPG.

Now then: on to Final Fantasy 3! This is another game I haven’t played, so I’m excited to dig into this one!

I Love FF2.

Between publishing a book, writing a new book, and working, I’ve been slowly working my way through Final Fantasy II (note that I mean the original FF2, and not what was actually FF4.) Despite going into it a bit apprehensive because people had warned me about it, I’m LOVING it thus far. I’m a good few hours into it and having a blast.

Yeah, it's something like this.

I love the weapon and spell leveling system. I’ve love the keyword system, which seemed gimmicky at first but was quite ahead of its time and still works nicely once you get used to it. I love the plot, which actually reminds me a lot of the aforementioned book I published. Really the only thing I don’t like about it thus far is that the character I have dubbed my mage has basically no mana points and ethers are pricy as heck. Fortunately, she can whack a mean punch with her staff.

All in all I’m having a lot of fun so far. I’ll admit that the first hour or so of the game was a bit of a rough wake-up call if you’re coming into it directly after FF1, but if you can get past that then this game is a real gem. We’ll see if it stays that way!