This is it. This is the game X-Com fans have been waiting for.

So let’s talk about XCOM: Enemy Unknown.

I was originally going to wait until I’d clocked more hours in this than just the tutorial, but honestly I feel that said tutorial has got me confident enough to make a valid assessment, so here we go:

This is the strategy/tactics game of the year.

The short version is that they took the original X-Com: UFO Defense, beefed up the graphics and redid the UI, tweaked a very small handful of features, packaged it up and are selling it right now.

Sold yet?  No?

Here’s the long version, then: all of my fears about the game have been thoroughly laid to rest.  This isn’t an easy, casualized version of the game (unless you specifically put it on the easy difficulty.)  This isn’t Babby’s First Turn-Based Tactics.  This is X-Com.

In fact, that last sentence was something I just kept hearing in my head over and over as I played.  This is X-Com.  This is what it’s supposed to be.

Everything is there.  The rookies from every country in the world with the appropriate name.  The Skyranger.  The Interceptors shooting down UFOs.  The research.  The construction.  The money management.  The geoscape.

“Hidden Movement” is there; it’s called something different but it’s there and just as terrifying.

The music is there.  They redid the mission music from the original and added it as a track in the game and when I heard it I felt my heart jump into my throat.

Which leads me to my next and perhaps most important point; the sense of sheer white-knuckle thrill is there.

Let’s talk about Firaxis’s most controversial choice, which is the removal of time units and the replacement of them with a fixed set of moves.  They pulled this off really, really well.  There is still a sense that you can move a certain number of steps if you also want to shoot something, and thanks to a very clear UI you know exactly when you’re going to overstep that boundary.  It doesn’t change the core mechanic, it just makes it easier to “read”.

They have also added a “talent tree”,  so to speak, to your soldiers.  Different soldiers come with a different specialty– or “spec” if you will– and as they improve you can pick up talents for them.  Some of the talents are a real difficult choice because they could all be useful in different situations.  This also ups the stakes, considerably, because it makes it all the more acute when one of your really spec’d out guys dies.  (And he will.)

The other thing they added that I was originally iffy on– occasional cuts to a third person view of your soldier as he shoots or moves– was pulled off superbly and does nothing but heighten the tension.

I don’t have much else to say here that isn’t a fangirly mess of random letters and numbers and exclamation points.  All I know is that the guys at Firaxis have outdone themselves with this one and pulled off something which I didn’t know could be pulled off.  Absolutely worth every cent of the full price.

In closing: over a year ago, when I didn’t know that this game was in production, I made a post about what an X-Com reboot would need to be a worthy successor.  Firaxis followed it word for word.  Much love.

Available on Steam and also for consoles.

Posted in The Android's Bunker (Strategy), The Android's Favorites | Tagged , , , , | 3 Comments

Torchlight is a Great Little Game

Happy weekend all!  Pike here.

I haven’t been posting much on this blog lately, and I do apologize for that.  The truth is that I’ve been having an obscene about of fun with the lastest WoW expac so I’m playing a lot of that.

Today, however, I thought I would give something new a shot and I booted up Torchlight, which I have somehow never played before.  And I promptly wound up playing it for the next few hours, because it was just that addictive.  For the few of you who haven’t played it, it’s an action-RPG along the veins of Diablo, and it is just wonderful.  You can pick from three classes and I promptly picked alchemist because the guy is wearing goggles, and I think I made the right choice.  I love hurling poison bolts at my enemies from afar, watching them all expire, and then going around and collecting all sorts of great loot.  It’s simple, straightforward, and a whole lot of fun.

Also, one of the questgivers is a steampunky robot.  I approve.

The sequel recently came out and I look forward to playing that as well, but for now I’m having a blast with the original!  Anyone who hasn’t looked into this series should really do so.  It is well worth the price!

The official Torchlight website is here: http://www.torchlightgame.com/

And now, here is a cat picture, because it’s always time for cat pictures:

Cats are also the best choice of pet in Torchlight.

Posted in The Android's Casting Magic Missile (RPG), The Android's Deranged Killing Spree (Action), The Android's Shower of Giblets (Hack'n'Slash) | Tagged , , , , | 2 Comments

Vidya season and Mr. Adequate is mad

It’s that time of year, when the dearth of summertime videogames leaves us behind and we begin to be swamped by an increasingly heavy deluge of videogame releases over the months running up to Christmas. Mists of Pandaria, TL2, and Resi 6 just came out, soon arriving is XCOM, then there’s AssCreed III, Dishonored, Farming Simulator 2013, Halo 4, Hitman: Absolution, ZombiU, Company of Heroes 2, and a bunch of other games besides on the way. In short, it’s a busy time for folks like us – please tell us in the comments what you’re looking forward to in the coming weeks and months, and any cunning plans you have to avoid other obligations in favor of the important things, i.e. playing videogames!

But despite this deluge of delectable distractions I’m not altogether happy. No sir. Let’s take one of the games in the above list, XCOM. Now obviously anyone will be well aware that Pike and myself are tremendous fans of the series, and from what we’ve seen the new tactical game actually has a chance of being a true successor of that series, especially with things like the difficulty modifiers for NG+ runs (In fact a couple of those, such as depleting Elerium stocks, are even more hardcore than the original!) So hooray, I can’t wait until Friday so I can play!

Please mister can I have some videogames please?

Wait, Friday? Well yes, because as you may recall I live not in the glorious United Syndicates of America but in the Union of Britain. And whilst Americans typically see things released on a Tuesday, Brits instead have Fridays. This makes some sense of course; you can grab your new videogame and run home to spend all weekend playing it. In times past it was of little consequence, but the ever-increasing ubiquity of the Internet means that this sort of thing is utterly ridiculous in this day and age.

X-COM is a digitally distributed game. I’m sure there are physical copies, but who buys those for PC games anymore? No, we’ll mostly be getting the Steam version, no doubt – and yet Steam will distribute this game to people in the UK days after those in North America. If you folks can begin to see sense in that, I’d love to hear it, because I sure as hell can’t. The really weird thing is that many companies are learning you can’t get away with that anymore, because the same distribution channels opened to them by the Internet open less savory methods up as well. I want to play X-COM, I really really do, so why am I being made to wait an arbitrary few extra days? Because it seems to me that I’ll be able to get it elsewhere without needing to wait for no reason. I hadn’t intended on turning this into a treatise on piracy, but one of the lessons learned over the years is that perhaps the single biggest thing you can do to prevent piracy is to make your product as absolutely convenient as possible for people to get. The lack of paying money is only one appeal of piracy – getting what you want how and when you want it is also a huge incentive.

So, because of the no reason whatever, British fans of X-COM (A British series, I’d point out) have to wait longer to play it. If all this seems like I’m getting mad about videogames, well – I am!

I am as mad as the grumpiest cat

Posted in The Android's Liberal Arts Degree (Meta/Critical), The Android's Party Cannon (Holidays and gifts), The Android's Red Flag (Quasi-political ramblings) | Tagged , , | Comments Off

Kick! Punch! It’s all in the mind!

For obvious reasons Dwarfs make the best Brewmasters, so when Pike and I rolled a couple of Monks I chose Dorf as my race. I quickly found that the best reference to anything in WoW is sitting down there in Coldridge Valley.

This is a reference to Parappa the Rapper in the Year of Our Lord 2012.

Based on this alone I’d be quite happy to call Pandamans a shining success, but as it turns out absolutely everything about this expansion I’ve seen so far is solid goddamn gold. I’ve no doubt my dear co-blogger Pike will have a lot more to say on the subject seeing as she is the one who is actually good at this videogame, so I shan’t go into it in too much detail, but I cannot stop playing this freaking game. Would you like to know more? Well then, let’s consider that the Panda Inn music is peerless:

Just wait until the kazoo kicks in.

Oh, and Pokewow? The thing I long scorned as a shameless gimmick intended to bring in people who would otherwise have no interest in the game? I was COMPLETELY WRONG in every way. Pet Battles is absolutely freaking insanely brilliant and addictive and anytime I find myself at a loss for other stuff to do, welp, time to set REAPER PRIME on some chumps. (REAPER PRIME is a Tiny Harvester about ten inches tall.) And I think that’s the key to what MoP has done right – there’s a huge variety of things to do open to you and a lot of them require minimal investment of time to get started. For all the old man “danged kids” lamenting Pike and myself do I have to admit I’m pretty glad to see the narrow idea of what endgame is in the past.

I should go play some bad games so I stop fanboying over stuff but, heck, I just want to enthuse about how great videogames are so here we are, with constant posts about great games!

Posted in The Android's Aural Receptors (Music/Sound), The Android's Mother's Basement (MMO) | Tagged , , , , | 4 Comments

XCOM: Enemy Unknown is Almost Here!

As you can probably imagine, we’re pretty hyped about this game.  And with just two more weeks to go, the hype here at the Closet is really starting to reach fever pitch, and we’re getting desperate while waiting and resorting to criminal and altogether unnecessary things like playing WoW all day in the meantime.

Fortunately for those who want a sneak peek, there’s a demo available!  Being a demo, it obviously doesn’t include much, so opinions on it vary, but it may be worth a look if you absolutely can’t wait.

As for the full game, don’t worry– I’m sure we’ll be talking about it quite a lot as soon as it hits the market!

Posted in The Android's Bunker (Strategy) | Tagged , , | 3 Comments

Torchlight 2

In between huge bouts of WoW and considerable addiction to FTL, I’ve also been playing the long-awaited release of last week, Torchlight 2. The original Torchlight was a widely lauded game, and rightly so, of the Action RPG genre – which is to say a Diablo clone. Indeed, Runic Games was formed partly by exiles from the Diablo 2 team and this shows in a variety of ways. I was rather late to the TL bandwagon but I had a blast with it recently, and the polish and love of Diablo was present there too. It wasn’t a perfect game, but I would argue it had shortcomings rather than flaws, and that these shortcomings were deliberate choices made in order to ensure a polished final product. Entirely reasonable and indeed much more commendable than overstretching limited resources and doing nothing properly.

Torchlight 2 however has had the budget, built on the success of the first game, to try to overcome those shortcomings and so far I have to say it looks as though it has succeeded fairly comprehensively. It’s a far larger game, with a much greater variety of locations. It has one more class, and all four classes seem somewhat more malleable in playstyle than the previous iteration’s. I will admit that I would have liked to see more classes still, and I’ve heard reports that the game isn’t properly balanced for every playstyle (e.g. berserkers can have an especially hard time, I hear, when enemy damage starts to ramp up). There are more items, more characters, more locations, just plain old fashioned more of everything, but in my own play experience the game’s polish hasn’t suffered for for the increase in quantity.

Sweetie Belle explains the appeal of ARPGs with commendable succinctness.

Bearing in mind I’m not tremendously far through the game yet, everything so far seems to sparkle with both polish and love and it’s just a really good, satisfying game that lets you carve through hordes of monsters in order to get experience points and loot. It’s not a complicated concept, but it is what we humans like, so it’s not like there’s much room for complaint about it.

The game also has multiplayer, the absence of which was by far the original’s greatest and most bizarre shortfall, but I’ve not yet had the chance to mess around with it. Pike and I are planning on some playing soon though so if anything about it is striking I shall report to you all.

Posted in The Android Collects Random Objects (Adventure), The Android's Casting Magic Missile (RPG), The Android's Deranged Killing Spree (Action), The Android's Shower of Giblets (Hack'n'Slash) | Tagged , , , | 3 Comments

FTL: Faster Than Light

Recently released was a small indie game named FTL, or Faster Than Light, and after an eight-hour stint of WoW yesterday (WHY) I grabbed it and began to play. Then I went to bed very late. This is some SERIOUSLY addictive stuff right here.

FTL is described as a “spaceship simulation real-time roguelike-like”. This isn’t an inaccurate description. The premise is that you are the captain of a Federation starship carrying vital intelligence to put down a massive rebellion, and you’ve got to make it back to Federation space to deliver it. You do so by travelling across a number of sectors in space, jumping from star to star and investigating or dealing with whatever you find at each one, be it a station in distress, a trader, a pirate, a pirate disguised as a pirate, and so forth. Always trying to stay one step ahead of the rebels, who will sweep across each sector as you cross it and give you a serious incentive to press on.

But of course each consecutive sector is tougher and contains stronger threats, so you also want to explore and see what you can gather in order to upgrade your ship (Or just repair it after the inevitable damage you take), recruit new crewmembers, and so forth. When you’re in combat is when the real fun begins, and it’s the part that they mean when they say “real-time”. You have to juggle a number of things going on at once, directing your crew to the posts you need manned (Most things operate without crew, but they can make it work better and they can gain experience to increase this further) or reacting to various things occurring shipboard such as fires breaking out, systems taking damaged, or boarders teleporting over. Meanwhile you’ve got to decide how to use your various weapons against the enemy, what to target, whether to use or conserve missiles, and so on and so forth. It doesn’t look like much but once you’re in there it gets pretty freaking tense and engaging.

Things get way more frenetic than you might expect

At almost every star you visit you will be presented with a short text event requiring you to make a decision. Do you try and help that civilian ship under attack by pirates, or hope to sneak past? Do you want to investigate that abandoned station or just move on? These events form one of the cores of the game, and the whole thing depends on decisions you make in one way or another. They also tend to consist of the good old standbys of shows like Star Trek, so if you’ve ever wanted to deal with various unpleasant space gribblies, this is the game for you!

As for the “roguelike” appellation, well. This is some random shit right here. Your starting ship is predefined but almost everything after that, from the weapons you might find at a store to the events you encounter to the sectors within the galaxy itself is randomized. Some games will give you an easy time, some will bend you over and make you squeal like a schoolgirl on prom night. This is a game to be played and replayed, not played through once and put aside; each play will probably last under an hour and each time what you largely gain is knowledge and experience (You, the player, that is) although there are some unlocks that mix things up a good deal.

It’s also a game of hubris. Some boarders have teleported over and are attacking your weapons bay? Well we’ll just see how they like it if I vent all the air. Heh. Oh crap, their ship just blew up my O2 room. And now they’ve sabotaged my door controls so I can’t close the airlocks again. Now I’ve got to try and repair the O2 room AND door control with the air supply rapidly depleting and oh everyone is dead. The game explicitly tells you to be prepared to lose, and like any roguelike or Dwarf Fortress, that’s an attitude you’ll need to get very far with this. Losing is Fun. Still, Losing can Hurt as well, though funnily enough total defeat hurts less than losing a single crewmember can. Just between their name and a few experience-based stats you can grow attached to the little guys, and when one gets killed I tend to feel some guilt and sorrow – “Mattz was with us from the start, he saved the ship more than once! And I let him die!”

You can grab it now from Steam or GoG.com and I highly recommend you do so, it’s only the price of a movie ticket and you’ll get much more fun from this. EDIT: Thanks to commenter neothoron, who pointed out that you can also get FTL from the game’s official website for Windows/OSX/Linux, comes with a Steam key, and is DRM-free.

Posted in The Android Collects Random Objects (Adventure), The Android's Favorites, The Android's Horn-Rimmed Glasses (Indie), The Android's Kickbacks (Gog/Bribed), The Android's Thousand Untimely Deaths (Roguelikes) | Tagged , , , , | 4 Comments

Thoughts on modding

As Pike revealed yesterday I’ve been working on a mod for Victoria II lately. It came to me while I was playing the rather good Fallout mod for Darkest Hour, because one of the challenges the modder faced there was dealing with the need to have a lot of land empty as ‘wasteland’, for the powers to colonize and claim. If you’re familiar with HoI2 and derived games you’ll know that this isn’t an easy feat, because HoI does not work like that, there are no empty provinces as in EU3 or V2 to colonize.

But hang on, there are empty provinces in those games and mechanics for claiming and settling them. So I thought, why not make a mod for one of them revolving around a similar idea? And now here we are, working on a post-apocalyptic setting for Victoria II, starting shortly after said apocalypse and covering the reclamation of the ruined Earth, the development of new technologies, and ultimately the emergence of new political ideas.

A planned political faction is a cybernetic one.

It’s a lot of work, even the fairly simple stuff like putting in new countries and editing provinces. But what’s really struck me on this project is how tough it is to keep things balanced. Now partly this is because I’m in no position to mod the AI, so I’m working with the thing as it stands, but it’s really difficult to ensure that people don’t just dominate. In the regular game the UK is the dominant power and unless you’re a decent player or the USA they’re staying that way. With so much more land available to colonize however, the ability of countries to simply run away with the game by claiming more and more land is acute here, and my biggest challenge has, as I say, been working with that.

As I work on the mod the problem decreases but it’s still something I’ve been struck by; balancing is something of a totemic idea that holds less real value than might be assumed at first blush. To take vanilla V2 again, playing as Cambodia should not be as easy as playing as France and there’s nothing wrong with that. Still, there needs to be a semblance of the ability to compete even if you can’t expect to conquer the world, and it’s both interesting and daunting to experience first-hand what developers must struggle with every day.

Posted in The Android is... an Android (AI), The Android's an Amateur Developer (Ideas), The Android's Bunker (Strategy), The Android's Custom Rims (Mods and modding) | Tagged , , , | 2 Comments

Mister Adequate Has a Secret

I’m surprised he hasn’t mentioned this yet (or maybe he has and I just haven’t seen it)– but our dear Mister Adequate has been hard at work on a mod for Victoria 2.  He has this whole alternate history scenario in his head that he’s translating to a game and adding all sorts of fun countries and that sort of thing.  He’s been working on it on and off for weeks now– he’s very dedicated!

Have you ever tried to mod a game?  How did it go?

Posted in The Android's Bunker (Strategy), The Android's Custom Rims (Mods and modding) | Tagged , | 1 Comment

Goodnight, Sweet Prince pt. 2

I only just heard the news now, but apparently the word came down from on high at NCSoft last week – City of Heroes is being shut down.

Now I’ve really got two separate but related topics in mind here, the first of which is City of Heroes itself and the second of which is gaming companies and their attitudes, so this post might be a little longer than usual as I delve into both. I do apologize to those who prefer snappier posts but I only have so much control over my sesquipedalian loquaciousness.

Long ago, I played City of Heroes back when it was very new. Before the first ‘Issue’ (as they call their patch-expansions) even came out. It wasn’t a perfect game by any means but it was a great deal of fun, with an obviously massive amount of care and love put into it. Along with FFXI it was my first MMO, and it’s one that’s stuck with me since even if I haven’t played in a good long time. It still has an active community today (Though not for much longer, obviously) and it’s pretty sad to see how surprised and shocked everyone was by this news. It really came from nowhere and I’d hate to think about a community I’ve been part of for years just being unplugged.

My visage upon hearing of this news.

When I say people were shocked and surprised, it should be noted that this seems to have included the actual devs at Paragon as well. One day things were fine, they were excitedly discussing the next issue and their plans for the future, and the next they got a phone call saying to wrap it up, the show is over. There was no forewarning, no discussion, not even a hint of anything like this coming until NCSoft made the call. NCSoft have had a terrible year so far, in large part because they were banking on Guild Wars 2 being a success (and by all accounts it, monetarily at least, is). They’re also insisting on keeping Aion limping along even though who the hell plays Aion. But City of Heroes, a steady game with an active fanbase, and in the green? It gets cut. Apparently NCSoft don’t see as much of the money from CoH as they do from other games, presumably because of something in the arrangement when they handed it from Cryptic over to Paragon, and this warrants ending the game and closing the studio.

I don’t want to get into a big ol’ anarcho-syndicalist rant here (actually yes I do but) but it seems to me like certain people, both within gaming and without, could stand to take a longer-term look at their income sources. Something doesn’t have to beat a Hollywood blockbuster to be worthwhile; look at Paradox Interactive. Their games are never going to outsell Halo and they know it, but they’re not dumping their core franchises for this. They’re carrying on, making investments some of which work out (Darkest Hour) and some of which don’t (Magna Mundi), but they’re not sacrificing beloved games like Europa Universalis in order to try and beat Modern Warfare 4 to market. City of Heroes was still making money, and even if the projections suggest that will stop, they could have at least had the decency to A) give the devs some forewarning and B) give them time to put out a final issue to wrap up loose ends. Give both Paragon and the game’s players some respect, in short.

Of course we all know that gaming is not a business to get into, even if you love games. It’s a long, hard job with absolutely stupid hours, atrocious pay, filled with nepotism and hierarchies, and with companies run by either college kids who happened to get lucky in the 80s and never learned proper business, or by businessmen who don’t know the first thing about videogames. Except Valve. Valve is actually a great place to work, apparently – and it shows.

Posted in The Android's Liberal Arts Degree (Meta/Critical), The Android's Mother's Basement (MMO), The Android's Red Flag (Quasi-political ramblings) | Tagged , , , , | Comments Off